MMOViperBot Version 2.1.1.2 Navigation Tweaks
Moderator: ScreamingEagle
Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks
So is netting the full 10 points in a mini game like Cuff-a-Cuf not possible? Is SE really able to detect constant perfect hits that would throw up a red flag?
Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks
I dont know, but I dont want to put the bot out there to be abused, and then give them a reason to try and detect it.
Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks
any video on how to set this up for mgp
Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks
I am making some videos.
Here is the quick and dirty:
New campaign
Add task: Logic Begin Repeat 99
Add Task FFXIV/CuFFaCur
Add Task Logic End Repeat
Start bot, select campaign you just made.
Enjoy.
Here is the quick and dirty:
New campaign
Add task: Logic Begin Repeat 99
Add Task FFXIV/CuFFaCur
Add Task Logic End Repeat
Start bot, select campaign you just made.
Enjoy.
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- Posts: 3
- Joined: Tue May 30, 2017 8:44 pm
Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks
Hi. Are you still working on obstacle buttons?
If not, what is the best way you recommend avoiding obstacles.
Thanks. Love this.
If not, what is the best way you recommend avoiding obstacles.
Thanks. Love this.
Re: MMOViperBot Version 2.1.1.2 Navigation Tweaks
Edit the nav mesh.. (has options for add and delete mesh) to get around obstacles.