yes vs should pick up them via intellisense.. or the object browser.
I'll be pushing it out to all of the bots over the next few days.
MMOViper Scripting and Plugins!!! Its finally here 2.1.6.5
Moderator: ScreamingEagle
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
What's the ETA on the new forums ? And will it make the sections for the general public off limits ?PitViper wrote:Yep a couple of the users said they will work on the script dox page/wiki when the new forums are up.
Also keep up the good work
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
Do not see any plugins option for FFXIV. And there isn't any plugins folder or doc folder when extracting it. I downloaded newest version from downloads as well.
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
FFXIV is in the rotation to be upgraded to the latest core with scripting.
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
Looking around, I haven't seen any combat scripts for ESO. Looks like I'll have to do it myself, it seems. Not a problem, I just don't know c# at all. Is there any place that could be recommended to learn what I would need to know to make my own? Thanks for the help.
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
not really...the api is different between games.. but you might be able to use parts of some of the BNS combat plugin that a user made here as a reference:
http://www.mmoviper.com/bns-hunting/com ... 13571.html
It is fairly generic and may (with very slight mods) work for ESO.
http://www.mmoviper.com/bns-hunting/com ... 13571.html
It is fairly generic and may (with very slight mods) work for ESO.
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
Couple questions in trying to figure this C# as well as this scripting out. Been messing with the script you mentioned above and obviously the toon will move. However, he gets in range of a target and he won't do anything. He'll stand there most of the time while the log will scroll like crazy.
I think I've figured out the ini (kinda), but possibly not. He won't fight at all. I've used just a blank profile, it won't fight. Loaded just a blank profile with no hotkeys assigned in the profile, as it won't let me load any script without some profile made, wont fight. I have also used a different profile I made and was using before this scripting was released, with the same result.
Is there anything that I need to change in the .cs file to get it to fight, although I'm assuming not considering all the requirements for the script to work comes out of the .ini file.
I could share the contents of my ini if someone would be willing to look it over. This is for ESO, fyi.
Also, with Ultimates, How is that referenced? I know in game it's a different pool than the MP for say PlayerReqMp
I think I've figured out the ini (kinda), but possibly not. He won't fight at all. I've used just a blank profile, it won't fight. Loaded just a blank profile with no hotkeys assigned in the profile, as it won't let me load any script without some profile made, wont fight. I have also used a different profile I made and was using before this scripting was released, with the same result.
Is there anything that I need to change in the .cs file to get it to fight, although I'm assuming not considering all the requirements for the script to work comes out of the .ini file.
I could share the contents of my ini if someone would be willing to look it over. This is for ESO, fyi.
Also, with Ultimates, How is that referenced? I know in game it's a different pool than the MP for say PlayerReqMp
Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6
if you use a combat script.. it will ignore all hotkeys defined in the profile.
You have to put the key presses IN the combat script.
You have to put the key presses IN the combat script.