MMOViper Scripting and Plugins!!! Its finally here 2.1.6.5

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PitViper
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Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#16 Post by PitViper »

yes vs should pick up them via intellisense.. or the object browser. :)

I'll be pushing it out to all of the bots over the next few days.

black
Posts: 1
Joined: Fri Apr 22, 2016 9:17 pm

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#17 Post by black »

PitViper wrote:Yep a couple of the users said they will work on the script dox page/wiki when the new forums are up.
What's the ETA on the new forums ? And will it make the sections for the general public off limits ?
Also keep up the good work :)

crytilis
Posts: 49
Joined: Tue Aug 04, 2015 6:07 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#18 Post by crytilis »

Do not see any plugins option for FFXIV. And there isn't any plugins folder or doc folder when extracting it. I downloaded newest version from downloads as well.

PitViper
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Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#19 Post by PitViper »

FFXIV is in the rotation to be upgraded to the latest core with scripting.

nionus
Posts: 5
Joined: Thu Mar 10, 2016 1:34 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#20 Post by nionus »

Looking around, I haven't seen any combat scripts for ESO. Looks like I'll have to do it myself, it seems. Not a problem, I just don't know c# at all. Is there any place that could be recommended to learn what I would need to know to make my own? Thanks for the help.

PitViper
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Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#21 Post by PitViper »

not really...the api is different between games.. but you might be able to use parts of some of the BNS combat plugin that a user made here as a reference:

http://www.mmoviper.com/bns-hunting/com ... 13571.html

It is fairly generic and may (with very slight mods) work for ESO.

nionus
Posts: 5
Joined: Thu Mar 10, 2016 1:34 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#22 Post by nionus »

Couple questions in trying to figure this C# as well as this scripting out. Been messing with the script you mentioned above and obviously the toon will move. However, he gets in range of a target and he won't do anything. He'll stand there most of the time while the log will scroll like crazy.

I think I've figured out the ini (kinda), but possibly not. He won't fight at all. I've used just a blank profile, it won't fight. Loaded just a blank profile with no hotkeys assigned in the profile, as it won't let me load any script without some profile made, wont fight. I have also used a different profile I made and was using before this scripting was released, with the same result.

Is there anything that I need to change in the .cs file to get it to fight, although I'm assuming not considering all the requirements for the script to work comes out of the .ini file.


I could share the contents of my ini if someone would be willing to look it over. This is for ESO, fyi.
Also, with Ultimates, How is that referenced? I know in game it's a different pool than the MP for say PlayerReqMp

PitViper
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Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViper Scripting and Plugins!!! Its finally here 2.1.6

#23 Post by PitViper »

if you use a combat script.. it will ignore all hotkeys defined in the profile.

You have to put the key presses IN the combat script.

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