Archeage

Anything related to MMOViper that doesn't fit in a better forum. All are welcome to participate. Also use this area for pre-sale members to ask questions.

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littleguykoyo
Posts: 15
Joined: Sat Apr 21, 2012 11:49 pm

Re: Archeage

#76 Post by littleguykoyo »

Perfect! Then it appears what an mmoviper bot would offer to AA are the same things it offers to other games. I sincerely hope this gets made!

PitViper
Site Admin
Posts: 20774
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#77 Post by PitViper »

I've written a special driver to handle working with AA. I'll need some testers in a couple of weeks.

xynezia
Posts: 6
Joined: Fri Sep 27, 2013 5:43 pm

Re: Archeage

#78 Post by xynezia »

I am very interested by AA bot, si if you need a tester feel free to ask me ^^

riki28
Posts: 6
Joined: Tue Sep 15, 2009 1:57 pm

Re: Archeage

#79 Post by riki28 »

I can tester

mezzeker
Posts: 1
Joined: Tue Feb 25, 2014 6:14 pm

Re: Archeage

#80 Post by mezzeker »

PitViper wrote:A few people have send me a few things... I might do a radar and see how that goes.
Radar/ESP would be awesome - Teleport is a big selling point due to the nature of trade runs in AA, but very easily spotted and will most likely result in a ban..


Basically, if you go beyond 250meters in under a second you trip something. Gotta be even more careful when carrying anything that can slow you character down like trade packs and whatnot. Lag has shot up recently since there are lots of extra metric checks that are acting like a gross bandage to the current hacking situation.


Not sure if this info is helpful at all, but at the moment radar is probably the safest thing to do.

Thanks for all your hard work!

raythom
Posts: 9
Joined: Sun Oct 27, 2013 8:26 pm

Re: Archeage

#81 Post by raythom »

radar/esp, gathering and a route waypoint system for trade routes. thanks again viper for looking.

fujimo
Posts: 4
Joined: Sun Oct 05, 2014 2:52 am

Re: Archeage

#82 Post by fujimo »

I will test

reddie
Posts: 13
Joined: Sat Apr 04, 2009 10:07 pm

Re: Archeage

#83 Post by reddie »

this is the bad boy im waiting for :)

reddie
Posts: 13
Joined: Sat Apr 04, 2009 10:07 pm

Re: Archeage

#84 Post by reddie »

hows it coming?

PitViper
Site Admin
Posts: 20774
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#85 Post by PitViper »

radar and a few other things are working. The driver is giving problems. I could release it with a bypass.. but when it gets detected, you might get banned for it. So debating whether I should just release with a 3rd party bypass or wait til my driver is completed.

reddie
Posts: 13
Joined: Sat Apr 04, 2009 10:07 pm

Re: Archeage

#86 Post by reddie »

Any chance of a farming bot thats what i need lol

imgrisch
Posts: 8
Joined: Wed Sep 18, 2013 8:01 am

Re: Archeage

#87 Post by imgrisch »

Better wait until it is completed. I read something about new Anti-Hack methods beeing implemented with the Auroria release on tuesday. Could just be a wrong alarm but ...

littleguykoyo
Posts: 15
Joined: Sat Apr 21, 2012 11:49 pm

Re: Archeage

#88 Post by littleguykoyo »

PitViper wrote:radar and a few other things are working. The driver is giving problems. I could release it with a bypass.. but when it gets detected, you might get banned for it. So debating whether I should just release with a 3rd party bypass or wait til my driver is completed.

As much as I want mmoviper to release for AA, I would rather wait a mmoviper approved program. Get that driver completed and release a program that you would use, like all your other programs.

P.S. -----Adding a way to allow AA to run more than 1 copy of the game at once would be AMAZING!----- Multiboxing is a huge deal right now and many, many people would want mmoviper just for that ability.

imgrisch
Posts: 8
Joined: Wed Sep 18, 2013 8:01 am

Re: Archeage

#89 Post by imgrisch »

any update? :)

reddie
Posts: 13
Joined: Sat Apr 04, 2009 10:07 pm

Re: Archeage

#90 Post by reddie »

We all wait to turn on the bot... come on man im spending a fortune on gold here lol.

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