Archeage

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stroodles
Posts: 12
Joined: Mon Oct 07, 2013 8:53 pm

Re: Archeage

#31 Post by stroodles »

New beta is happening, did you manage to get a key for this one? Would be killer to get something to farm the iron ore to burn through labor points.

PitViper
Site Admin
Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#32 Post by PitViper »

Yep, I have been in it.

se7enthsin
Posts: 667
Joined: Fri Nov 04, 2011 2:21 am

Re: Archeage

#33 Post by se7enthsin »

I'm actually in the beta weekend for archage, I haven't logged in yet. I'm hoping my laptop will run this amazing game.
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se7enthsin
Posts: 667
Joined: Fri Nov 04, 2011 2:21 am

Re: Archeage

#34 Post by se7enthsin »

locked?
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PitViper
Site Admin
Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#35 Post by PitViper »

locked?

kshoo
Posts: 45
Joined: Tue Oct 22, 2013 11:00 pm

Re: Archeage

#36 Post by kshoo »

Archeage is gonna be a hit, at least when it will be released. The market for bot will be huge

Moreover due to labor point system (you need to be online to get labor points if playing as f2p player) one could build just an no-afk bot with nice success

Will you be that one Viper ? Just making no afk vipbot seems easy to do, isn't it ?

PitViper
Site Admin
Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#37 Post by PitViper »

Have they posted a release date yet? Last I heard it was sometime in sept.. or has that been pushed back?

kshoo
Posts: 45
Joined: Tue Oct 22, 2013 11:00 pm

Re: Archeage

#38 Post by kshoo »

An anouncement (release date ?) is planned next friday

toshi703
Posts: 4
Joined: Mon Sep 30, 2013 11:52 pm

Re: Archeage

#39 Post by toshi703 »

please make a bot for this game. I will def comeback and buy the bot

PitViper
Site Admin
Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#40 Post by PitViper »

We plan to support archeage.

nimnim
Posts: 49
Joined: Sun Sep 23, 2012 4:40 pm

Re: Archeage

#41 Post by nimnim »

Any news on this? I would really like to see an Archeage bot for release.

toshi703
Posts: 4
Joined: Mon Sep 30, 2013 11:52 pm

Re: Archeage

#42 Post by toshi703 »

Open beta sept 9/4-9/8 Head start 9/12- 9/16 and Release 9/16

PitViper
Site Admin
Posts: 20778
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#43 Post by PitViper »

We plan to have a bot for archeage. We do not yet have a ETA on the exact day we will release it.

What are some features people are looking for? Help us focus our efforts...

runits
Posts: 1
Joined: Sat Nov 30, 2013 5:14 pm

Re: Archeage

#44 Post by runits »

PitViper wrote:We plan to have a bot for archeage. We do not yet have a ETA on the exact day we will release it.

What are some features people are looking for? Help us focus our efforts...
realistically it only needs a map. if you can pump that out quick it would be nice. some other bots are already doing teleport / maps / wall hacks so on so forth. so i don't think it would be a huge undertaking.

mecki72
Posts: 3
Joined: Sun May 11, 2014 7:47 pm

Re: Archeage

#45 Post by mecki72 »

Archage is very much about claiming land, placing your farm or house on and such stuff. One Thing, I haven't found in any other hack/Radar:

You have to pay tax for your land. If you don't pay that in time, your building/farm will be demolished and the plot is then free to Claim for others. Especially in the first months it would be really, really helpful to get the buildings/farms marked, which will be demolished within 3-4 days. You can see this date, when you have a look at the buildings info-menu. But you have to run from one to another.
Maybe theres a quite new Point to work on.

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