Aion Bot updated to 2.0.9.5

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Moderator: ScreamingEagle

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PitViper
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Posts: 20775
Joined: Tue Oct 16, 2007 7:01 am

Aion Bot updated to 2.0.9.5

#1 Post by PitViper »

The Aion Bot got a nice little update today.

Enjoy.

All Bots:
- Tweak: Fixed patrol counter messages to show actual kill counts needed to end patrol.
- Tweak: Removed radar aggro circle if mob is dead
- Tweak: Changed the logic of Task:Pause. This will NO LONGER stop the bot from moving (running, turning, etc). This allows to make a rotation bot (doesnt move, just fights when attacked)
- Tweak: Added code for 3.0 hotkey conversion. This will fix things like hotkey combos that were not registering MP, SP, GroundTargeting, etc.
- Added: Tweak for non-English window names to find game (ie chinese, etc)
- Bugfix: Bugfix for random .net error if System Local was not set to US.
- Tweak: Tweaked internal structure to make room for Profile 3.0 code
- Added: Melee attack distance option (tweak for BAM's)
- Bugfix: Fixed issues where bot would stop fighting related to distance from player
- Bugfix: Fixed a bug where it would not properly check distances to mobs, so it would loot nodes first
- Bugfix: Some keyboard settings would still crash the bot when making a new patrol
- Bugfix: Fixed radar code so that highlight will always show, even if mob/npc, etc is turned off.
- Bugfix: Fixed bugs with patrol that only has 1 task in it.
- Bugfix: Typographical fixes.
- Tweaked navi code to reduce "bottiness"
- Bugfix: Sometimes starting bot with "closest waypoint" would not go to the closest one!
- Tweaked radar to reduce lag when drawing overlay

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