MMOViperBot 2.0.3.1 Released for TERA

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PitViper
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MMOViperBot 2.0.3.1 Released for TERA

#1 Post by PitViper »

============================================
========= MMOViperBot Change Notes =========
============================================
<B>April 3, 2012 MMOViperBot Version 2.0.3.1</B>

GENERAL:
- Bugfix: Rare infinity loop where bot would stop responding while attacking

FFXI:
- Bugfix: Mob HP working again
- Tweak: Stuck detection working better
- Tweak: Now unlocks correctly if mob goes out of LOS

TERA:
- Bugfix: Grouping working again
- Bugfix: Stuck detection working better

GW2:
- Bugfix: Rez after death working again




Did you know?
Tera now supports scripting. While we are still fine tuning the scripting API, it is available in the client!!! Just post asking questions and we'll try to help out where we can or add more api's. Currently available is a limited set of api's, but we are expanding it with every patch. With scripting you can do things like change the behavior of the bot. Maybe you want to randomly camp, or go back to town after a few minutes, whatever suits your fancy, its now possible with viper scripting for tera.

sefu
Posts: 18
Joined: Sat Jan 28, 2012 7:48 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#2 Post by sefu »

I think the Aim is off, keeps shooting the ground even after I change the Z level.

PitViper
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Posts: 20776
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#3 Post by PitViper »

you can zoom in/out in game. You might try that. I just tested it and it was aiming perfect for 2 different classes.

sefu
Posts: 18
Joined: Sat Jan 28, 2012 7:48 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#4 Post by sefu »

ok, i'll mess with it, thanks!

billdauterive
Posts: 1
Joined: Fri Mar 22, 2013 4:23 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#5 Post by billdauterive »

Where would I find the API in the client?

PitViper
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Re: MMOViperBot 2.0.3.1 Released for TERA

#6 Post by PitViper »

For scripting? If you have access to visual studio, you just reference the scripting.core.dll.

But it has a limited api list right now. If you need to do something specific let me know and I can add those API's in the next release. But referencing the dll will get you a current list (until I can get out a page showing it here on the forums)

sefu
Posts: 18
Joined: Sat Jan 28, 2012 7:48 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#7 Post by sefu »

it's definitely off, for my archer, lancer and priest...

PitViper
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Posts: 20776
Joined: Tue Oct 16, 2007 7:01 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#8 Post by PitViper »

Lancer is what I tested and it is spot on for me.

You can move the camera in/out and you can also shift it left/right. I test with the camera about halfway zoomed in/out. I havnt looked to see if there are options for aspect or something in game. If so, reset it to the defaults.

I can mess with it tomorrow maybe add in a z offset position to test with. The delta z you are seeing in targeting is for hills, etc so you dont fight mobs on a hill you cant reach.

sefu
Posts: 18
Joined: Sat Jan 28, 2012 7:48 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#9 Post by sefu »

it's always with the starting attack. after that it seems fine. First attack won't hit at a distance (Priest, Lancer Leash)
then my char has to go in melee range to start the fight, after that it works fine.

anyway to fix this?

PitViper
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Re: MMOViperBot 2.0.3.1 Released for TERA

#10 Post by PitViper »

I have a lancer so I can test.. what spell is missing?

se7enthsin
Posts: 667
Joined: Fri Nov 04, 2011 2:21 am

Re: MMOViperBot 2.0.3.1 Released for TERA

#11 Post by se7enthsin »

what would be your recomended Z?
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