FFXI?

Anything related to MMOViper that doesn't fit in a better forum. All are welcome to participate. Also use this area for pre-sale members to ask questions.

Moderator: ScreamingEagle

Post Reply
Message
Author
tricotec
Posts: 1
Joined: Sun Nov 04, 2007 2:54 pm

FFXI?

#1 Post by tricotec »

When wiill a FFXI compatible version be available?

PitViper
Site Admin
Posts: 20775
Joined: Tue Oct 16, 2007 7:01 am

#2 Post by PitViper »

Within a month, ffxi will have a supported version. We are working on it next, followed by EQ2.

gambitx
Posts: 2
Joined: Sat Nov 03, 2007 10:38 am

#3 Post by gambitx »

PitViper wrote:Within a month, ffxi will have a supported version. We are working on it next, followed by EQ2.
So what's the ETA on FFXI.

PitViper
Site Admin
Posts: 20775
Joined: Tue Oct 16, 2007 7:01 am

#4 Post by PitViper »

The ffxi version is coming along. We are still shooting for a december release.

It was delayed a little while we are putting together a free radar system. The radar system will be first a lotro radar, but quickly followed by a free ffxi radar for everybody to enjoy.

The radars built upon our existing code, so we decided to go ahead and get them out as many people have been requesting them.

PitViper
Site Admin
Posts: 20775
Joined: Tue Oct 16, 2007 7:01 am

#6 Post by PitViper »

Progress is finally starting to take off.

Here in 1.08 we have the initial ffxi load, but it is currently private.

1.09 will be the open beta for ffxi (read as free for ffxi for a limited time)

Here are the current notes:

FFXIViper 1.08
FINAL FANTASY XI:
--BugFix: No longer even tries to kill mobs with HP of 0
--BugFix: No longer stop for invalid mobs when looking for targets to kill.
--BugFix: Now attacks back when aggroed.
--BugFix: Fixed bug causing player to sometimes not detect getting aggroed

Post Reply

Return to “General Discussion Area”