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FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Thu Sep 12, 2013 3:23 pm
by PitViper
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========= MMOViperBot Change Notes =========
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<B>Sep 12, 2013 MMOViperBot Version 2.0.6.4</B>

All Bots:
- Bugfix: Crash on auto add hotspot (for non US countries)
- Bugfix: Pause working correctly now.. CTRL-P to pause bot. Had some false positives.
- Added: New Patrol/Misc option Flee Waypoint. If set, bot will try to flee to this spot. Good for small patrols or areas with alot of aggro
- Tweak: Fixed the "ClearText" issues on radar and other drawing overlays
- Tweak: Multiple Flee tweaks
- Bugfix: Duplicate patrol/campaigns would cause error
- Bugfix: Fixed bogus PatrolAreas folder that we getting created in viper folder

FFXIV:ARR Bot
- Tweaked fighting, Can now add a "fake" attack key with a min range of 3 in single mob and bot will fight aggroed mobs while harvesting
- Tweaked stop command to not use backward key. Some machines bot would do a double take when stopping
- Tweakee so that when stopping in front of a node, it doesn't stop, move forward, stop. Looks less bottish. Better?


Did you know?
Now with the flee option, the bot can survive much longer! To activate, go into your viper/options/Flee settings. You can define when to flee if 1, 2, or 3+ mobs are around you. You may need to play with these settings so that the mobs you are fighting do not kill you while you are running a way. A good setting to try is 30, 40, 60 respectively. So when you are fighting a mob, and your HP drops below 30%, you will flee if you are loosing the fight.

To use flee, you have to make some modifications to your patrol. Go into patrol area/options/flee and find a good distance away from your patrol area where the mobs give up. When you are standing on a good spot in the game, click SET. Now you have to tell the bot how to get to that point. Click on the patrol area/navigation and click on AUTO ADD. Start making green nav mesh lines from your FLEE spot back to your patrol. Just connect the dots. Once done, stop the auto add, and click SAVE.

You are all done. Now the bot will flee when you get too low of life.

This is also good while harvesting. Sometimes mobs will come at you and you will die because you are not in stealth. This is a good way to avoid those mobs.

Happy hunting!

Re: FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Thu Sep 12, 2013 5:05 pm
by PitViper
Uploaded 2.0.6.5 to fix a stop/start bug where bot would run and not stop at nodes/mobs, etc. This has been fixed.

Re: FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Fri Sep 13, 2013 11:06 am
by carravanquelo
- Tweaked fighting, Can now add a "fake" attack key with a min range of 3 in single mob and bot will fight aggroed mobs while harvesting

Mind going into a little more detail about that?

Re: FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Fri Sep 13, 2013 2:58 pm
by mohad11
carravanquelo wrote:- Tweaked fighting, Can now add a "fake" attack key with a min range of 3 in single mob and bot will fight aggroed mobs while harvesting

Mind going into a little more detail about that?


+1 me too

Re: FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Fri Sep 13, 2013 7:41 pm
by PitViper
Sure, On your profile add the following:

Hotkeys/Single Mob/Priority 0 Delay 1000
Max range 3 Click ADD
Set the key to a key that has NOTHING ON IT. So when the bot presses it, it does nothing. But this will trigger the bot to go into attack mode. and fight the mob.

Re: FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Fri Sep 13, 2013 10:32 pm
by onigiri
whats new with this 2.0.6.6

Re: FFXIV ARR Bot - Update for flee, graphical, tweaks

Posted: Fri Sep 13, 2013 11:02 pm
by PitViper
See the announcement