MMOViper Scripting and Plugins!!! Its finally here 2.1.6.5
Posted: Wed May 11, 2016 11:20 am
May 8, 2016 MMOViperBot Version 2.1.6.5
All Bots:
-Bugfix: Increased max limit of campaign tasks
-Bugfix: Fixed bug unloading a combat script to none.
-Added: Timer class to Scripting.Core.Classes
-Added: Plugins and Plugin Manager. See sample plugin for info (in dox folder)
-Added: initial Plugin API
-Added: IGame.GetPlugin(pluginName) //For use with IPlugin.SendMessage to communicate between plugins
Black Desert Bot:
-Bugfix: Fixed fishing issues with Pirate's Rum Buff
-Added: Scripting API: List<IItem> IGame:Inventory
-Added: Scripting API: List<IItem> IGame:Warehouse
-Added: Scripting API: List<IItem> IGame:Equipment
-Added: Scripting API: IGame:ReadLuaString
-Added: Scripting API: IGame:ReadLuaNumber
-Added: Sample Plugin that will Repair at Velia when main Weapon is < 5 durability (see dox folder)
-Added: IF/WHILE Logic: BDOLua.ReadString -- Reads a global lua variable as a string (ex: BDOLua.ReadString("SomeVariable" == "Test String") )
-Added: IF/WHILE Logic: BDOLua.ReadNumber -- Reads a global lua variable as a number (ex: BDOLua.ReadNumberg("SomeOtherVariable" >= 4.5) )
Did you know? You can now make plugins using c# scripting. Yep. I'll include sample plugins in the dox folder in the bot. Just place it in the resources/Plugins folder and it will show up in the new Plugins tab of the bot. Enable it to use it. If you have some good plugin ideas, please post them here:
http://www.mmoviper.com/announcements/p ... 13127.html
All Bots:
-Bugfix: Increased max limit of campaign tasks
-Bugfix: Fixed bug unloading a combat script to none.
-Added: Timer class to Scripting.Core.Classes
-Added: Plugins and Plugin Manager. See sample plugin for info (in dox folder)
-Added: initial Plugin API
-Added: IGame.GetPlugin(pluginName) //For use with IPlugin.SendMessage to communicate between plugins
Black Desert Bot:
-Bugfix: Fixed fishing issues with Pirate's Rum Buff
-Added: Scripting API: List<IItem> IGame:Inventory
-Added: Scripting API: List<IItem> IGame:Warehouse
-Added: Scripting API: List<IItem> IGame:Equipment
-Added: Scripting API: IGame:ReadLuaString
-Added: Scripting API: IGame:ReadLuaNumber
-Added: Sample Plugin that will Repair at Velia when main Weapon is < 5 durability (see dox folder)
-Added: IF/WHILE Logic: BDOLua.ReadString -- Reads a global lua variable as a string (ex: BDOLua.ReadString("SomeVariable" == "Test String") )
-Added: IF/WHILE Logic: BDOLua.ReadNumber -- Reads a global lua variable as a number (ex: BDOLua.ReadNumberg("SomeOtherVariable" >= 4.5) )
Did you know? You can now make plugins using c# scripting. Yep. I'll include sample plugins in the dox folder in the bot. Just place it in the resources/Plugins folder and it will show up in the new Plugins tab of the bot. Enable it to use it. If you have some good plugin ideas, please post them here:
http://www.mmoviper.com/announcements/p ... 13127.html