LOTROViperBot 1.06 Released!!!
Posted: Wed Jan 09, 2008 12:54 pm
What has changed for 1.0.6:
NOTICE: If you created a shortcut manually, you will need to uninstall and make a new short cut to the new launcher.exe.
--BugFix: Login window will now give an error message on invalid user/pass instead of closing.
--BugFix: Fixed bug where loot button would not get clicked.
--BugFix: Bot is now a little easier to "Stop/Pause" (ALOT more improvemnt still needed!)
--BugFix: Fixed random crash during fighting if using a pet class
--BugFix: Fixed bug causing some mobs to be passed over and not looted
--BugFix: When a mob is not in "Line of Sight" now works as intended
--BugFix: Fixed bug that would cause multi target to fire incorrectly with pet classes
--BugFix: Fixed bug that would cause the hotkey training window to not show up.
--BugFix: Fixed bug that would cause some mobs to not be looted.
--BugFix: No longer need to target player when initializing.
--BugFix: Fixed bug causing mob names to display as unknown.
--BugFix: No longer need to turn on floaty names.
--BugFix: Will not attempt to hit a hotkey that is out of range (red cross on icon)
--BugFix: Fixed bug that caused mobs to be targeted over and over
--BugFix: Invulnerability code now only checks for attackable targets.
--Added: Bot will no longer face/move to the target when looting unless required.
--Added: Bot will keep track of mobs that it cannot see in its line of sight and not try to attack them again
--Added: Bot will now keep track of mobs that are invulnerable and not try to attack them again
--Added: Bot will now assist its pet if the pet is being attacked
--Added: Mining/Foresting/etc It will mind/harvest names that you enter in the mob to kill list. I guess now it is a kill/havest list.
--Added: Changed the maximum number of mobs/items to kill/find to 900
--Added: The player moving to a mob appears to be less bot like
--Added: Player will now stop and resume patrol when it cannot get to a mob.
--Added: Pet Health to Hotkey selections, spell will fire if pet health drops below this number (Can now heal pet when its health is low!!!)
--Added: Target pet to Hotkey selections (If spell requires the pet to be targeted) --- (Can now heal pet when its health is low!!!)
--Added: Will auto summon a pet as long as the player it not in combat
--Added: Running to a lootable mob looks less bot like
--Added: Option to remap Assist Key in Options for assisting the pet
--Added: Mob names are now cached to a file for faster lookup.
What we are working on (not in any particular order):
--Adding queue display in viper window
--Adding detailed log for analysis
--Item hotkeys
Did we miss something? Please let us know in the suggestions forum!
NOTICE: If you created a shortcut manually, you will need to uninstall and make a new short cut to the new launcher.exe.
--BugFix: Login window will now give an error message on invalid user/pass instead of closing.
--BugFix: Fixed bug where loot button would not get clicked.
--BugFix: Bot is now a little easier to "Stop/Pause" (ALOT more improvemnt still needed!)
--BugFix: Fixed random crash during fighting if using a pet class
--BugFix: Fixed bug causing some mobs to be passed over and not looted
--BugFix: When a mob is not in "Line of Sight" now works as intended
--BugFix: Fixed bug that would cause multi target to fire incorrectly with pet classes
--BugFix: Fixed bug that would cause the hotkey training window to not show up.
--BugFix: Fixed bug that would cause some mobs to not be looted.
--BugFix: No longer need to target player when initializing.
--BugFix: Fixed bug causing mob names to display as unknown.
--BugFix: No longer need to turn on floaty names.
--BugFix: Will not attempt to hit a hotkey that is out of range (red cross on icon)
--BugFix: Fixed bug that caused mobs to be targeted over and over
--BugFix: Invulnerability code now only checks for attackable targets.
--Added: Bot will no longer face/move to the target when looting unless required.
--Added: Bot will keep track of mobs that it cannot see in its line of sight and not try to attack them again
--Added: Bot will now keep track of mobs that are invulnerable and not try to attack them again
--Added: Bot will now assist its pet if the pet is being attacked
--Added: Mining/Foresting/etc It will mind/harvest names that you enter in the mob to kill list. I guess now it is a kill/havest list.
--Added: Changed the maximum number of mobs/items to kill/find to 900
--Added: The player moving to a mob appears to be less bot like
--Added: Player will now stop and resume patrol when it cannot get to a mob.
--Added: Pet Health to Hotkey selections, spell will fire if pet health drops below this number (Can now heal pet when its health is low!!!)
--Added: Target pet to Hotkey selections (If spell requires the pet to be targeted) --- (Can now heal pet when its health is low!!!)
--Added: Will auto summon a pet as long as the player it not in combat
--Added: Running to a lootable mob looks less bot like
--Added: Option to remap Assist Key in Options for assisting the pet
--Added: Mob names are now cached to a file for faster lookup.
What we are working on (not in any particular order):
--Adding queue display in viper window
--Adding detailed log for analysis
--Item hotkeys
Did we miss something? Please let us know in the suggestions forum!