[REQ] Tree of savior BOT

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PitViper
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Re: [REQ] Tree of savior BOT

#166 Post by PitViper »

It is getting closer and closer. I'll try to keep everybody updated on my progress. Have all of the offsets I think I need now. Just a matter of tuning to get something stable.

morethanben
Posts: 9
Joined: Thu May 12, 2016 8:06 pm

Re: [REQ] Tree of savior BOT

#167 Post by morethanben »

The way I see it, is that people want a cheap bot, barely functional and crappy, and it appears Viper does not compromise on quality.

arashi87
Posts: 17
Joined: Mon May 09, 2016 3:39 am

Re: [REQ] Tree of savior BOT

#168 Post by arashi87 »

Each patch update you will need new offsets ... looks like another week of waiting

amegoz
Posts: 26
Joined: Thu Apr 23, 2009 6:06 pm

Re: [REQ] Tree of savior BOT

#169 Post by amegoz »

normally take him 1month for new game to release the bot, so just chill guys come back week or 2 :D

PitViper
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Joined: Tue Oct 16, 2007 7:01 am

Re: [REQ] Tree of savior BOT

#170 Post by PitViper »

Ok got things working in the background (havnt tried minimized yet tho) now and all offsets.

Tweaking movement now.

arashi87
Posts: 17
Joined: Mon May 09, 2016 3:39 am

Re: [REQ] Tree of savior BOT

#171 Post by arashi87 »

And how do you prevent people reporting you botting? lol

a3111036
Posts: 47
Joined: Mon Sep 02, 2013 8:49 am

Re: [REQ] Tree of savior BOT

#172 Post by a3111036 »

PitViper wrote:Ok got things working in the background (havnt tried minimized yet tho) now and all offsets.

Tweaking movement now.

thank you for work hard ,feel so good now yeahhhh.

PitViper
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Joined: Tue Oct 16, 2007 7:01 am

Re: [REQ] Tree of savior BOT

#173 Post by PitViper »

Ok, got auto attacking and some spells working.

Just movement left.. I think for a initial release.

Hoping to find click to move.. moving with wasd looks pretty sad.

hack3rme
Posts: 9
Joined: Fri May 13, 2016 11:29 pm

Re: [REQ] Tree of savior BOT

#174 Post by hack3rme »

nicee =)

diablo32
Posts: 37
Joined: Wed May 08, 2013 4:04 pm

Re: [REQ] Tree of savior BOT

#175 Post by diablo32 »

arashi87 wrote:And how do you prevent people reporting you botting? lol
Honestly if his radar shows the entire map and the mobs location I would still sub just to use that.

If the radar shows the entire map how hard would it be to add a feature that puts a timer for that mobs respawn? (Thinking of world bosses here). If people could leave a bot running and it keeps track of world bosses (4 hour timers) I can see a whole lot of people buying subscriptions just for that. Even without botting lol

sanerrr
Posts: 212
Joined: Fri Nov 08, 2013 7:29 am

Re: [REQ] Tree of savior BOT

#176 Post by sanerrr »

when? you can say?

PitViper
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Re: [REQ] Tree of savior BOT

#177 Post by PitViper »

@diablo32, no the game only sends info from "juuuust" beyond what you can visually see.

arashi87
Posts: 17
Joined: Mon May 09, 2016 3:39 am

Re: [REQ] Tree of savior BOT

#178 Post by arashi87 »

can we attack "juuuust" beyond what we can see?

diablo32
Posts: 37
Joined: Wed May 08, 2013 4:04 pm

Re: [REQ] Tree of savior BOT

#179 Post by diablo32 »

PitViper wrote:@diablo32, no the game only sends info from "juuuust" beyond what you can visually see.
Dang. Oh! When certain world bosses spawn a message will be displayed saying when it appears and one will display when it is defeated. The boss will spawn 4 hours again after that. Any way to make it so it keeps track of when a boss is deafeted?
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PitViper
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Posts: 20778
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Re: [REQ] Tree of savior BOT

#180 Post by PitViper »

The bot has plugin support, so I"m sure you could add something like that.

I may have to add some API's if you need them to do it..

I got the bot up and running. I'm just running some tweaks now.. to fix some small crazy things.

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