Archeage

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lolpup123
Posts: 5
Joined: Tue Sep 24, 2013 4:58 pm

Re: Archeage

#61 Post by lolpup123 »

I definitely support a bot for this ;) but no rush this is a free to play game so not a priority over pay to play gamed IMO - and I don't even play any other games atm other than Archeage.

michela
Posts: 1
Joined: Tue Sep 24, 2013 3:48 pm

Re: Archeage

#62 Post by michela »

Hi Viper.

Only to say im intresting in Archeage bot too. I understand you have some manintenence in others games. If you have some time to make this bot some ppl are waitting for it. Thx for your work, cya

zingira
Posts: 57
Joined: Mon Sep 10, 2012 11:41 am

Re: Archeage

#63 Post by zingira »

Another one here waiting for the archage bot.

fajar224
Posts: 38
Joined: Wed Dec 04, 2013 8:46 pm

Re: Archeage

#64 Post by fajar224 »

I am also interested in the ArcheAge bot.

I used the FFXIV bot a lot several months back. I got bored of the game, but not the bot.

As a matter of fact, I have written a script in AutoHotkey that will prevent afk for a set duration and level your pet.

I would be great to have a real bot instead of my amature script.

PitViper
Site Admin
Posts: 20774
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#65 Post by PitViper »

A few people have send me a few things... I might do a radar and see how that goes.

imgrisch
Posts: 8
Joined: Wed Sep 18, 2013 8:01 am

Re: Archeage

#66 Post by imgrisch »

great thanks :)
but if you could get us something that works our fields and farms I bet you would have a massive amount of people interested :)

fujimo
Posts: 4
Joined: Sun Oct 05, 2014 2:52 am

Re: Archeage

#67 Post by fujimo »

Make hack for Archeage.

fujimo
Posts: 4
Joined: Sun Oct 05, 2014 2:52 am

Re: Archeage

#68 Post by fujimo »

PitViper wrote:A few people have send me a few things... I might do a radar and see how that goes.
Would the radar show resources on the map along with NPC and Players? Also trade packs under the water is critical!

raythom
Posts: 9
Joined: Sun Oct 27, 2013 8:26 pm

Re: Archeage

#69 Post by raythom »

hello viper, i too would like a bot for archeage. trade routes are a killer. radar would be nice also. thanks for all your work.

animo
Posts: 4
Joined: Sun Jul 29, 2012 3:58 pm

Re: Archeage

#70 Post by animo »

Radar would be a blast, but also would be handy if you can map a route to walk.
Leveling a mount should be a crime...sjeez.

Thanks in advanced

PitViper
Site Admin
Posts: 20774
Joined: Tue Oct 16, 2007 7:01 am

Re: Archeage

#71 Post by PitViper »

Yes, I'm going to look at this again. in a couple of weeks.

maxss280
Posts: 1
Joined: Tue Jul 03, 2012 8:48 pm

Re: Archeage

#72 Post by maxss280 »

Thanks PitViper

I would be ecstatic with just a Radar!

se7enthsin
Posts: 667
Joined: Fri Nov 04, 2011 2:21 am

Re: Archeage

#73 Post by se7enthsin »

I'm also interested in a Archeage bot.

Seeing as this is a very popular game you should end up getting a lot of subscribers.

If and when you do create a bot, I'll create a script to advertise it in game.

Its just to bad I don't think I'll be able to use my reseller link.
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littleguykoyo
Posts: 15
Joined: Sat Apr 21, 2012 11:49 pm

Re: Archeage

#74 Post by littleguykoyo »

Hey pit,

I've used a few programs with AA and I know you don't do hacks, so features that mmoviper is known to make, would be perfect for this game:

1: Radar that shows all objects.
2: Grinding/Skill rotation/Way points.
3: Gathering/Way points.
4: Trade pack/Way points.

All your other bots have the first 3 and number 4 is unique to AA, but shouldn't be too hard if you can figure how to talk w/ a npc and craft the pack.

Thanks Pit!

se7enthsin
Posts: 667
Joined: Fri Nov 04, 2011 2:21 am

Re: Archeage

#75 Post by se7enthsin »

Number 4, would be something that the campaign manager would be able to do.
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